CASE STUDY

CASE STUDY

CASE STUDY

FOODPRINT

FOODPRINT

FOODPRINT

about

Foodprint is a mobile application concept inspired by the United Nations' 18 Sustainable Development Goals. The primary objective of this application is to address the issue of food waste by raising consumer awareness about their purchasing habits. It achieves this by providing information on how individual food products contribute to global warming, thereby empowering users to make more sustainable choices.

Client

University Project

Role

Sole Designer

duration

2 months

PROBLEM STATEMENT

PROBLEM STATEMENT

Food waste is a major problem, a third of total food produced ends up in the landfills. The waste not only creates extra costs and degrades the land that it ends up on, it slowly kills the planet by releasing greenhouse - methane which is twenty eight times stronger than CO2.



Research on food waste topic

Scripts of user interviews and affinity map

INTERVIEWS

INTERVIEWS

Interviews with five participants revealed that many people—especially those without a scientific background—struggle to understand food labels.

Key issues included

  • Confusing ingredient names

  • Small, hard-to-read text

  • Pre-based opinion of healthy foods being too expensive

app solution

  • Scan food labels

  • Clearly highlight harmful vs. healthy ingredients

  • Help users make informed choices quickly

  • Flag environmentally harmful products (e.g., beef)

  • Raise awareness of their environmental impact

  • Encourage more conscious shopping habits

  • Recommend healthier, more sustainable alternatives

COMPETITORS

COMPETITORS

COMPETITORS

Competitor research is crucial stop to understanding viability of the product or service you want to introduce into the market. Competitor researched allowed me to understand what companies already exist in the market and are positioned where I wanted my application to be.

Key findings

  • The most popular ones often cover both sectors

  • Most competitor apps focus on health or beauty products

  • Market research revealed no major apps addressing the environmental impact of products

  • This indicates a clear gap in the market and no direct competitors in the environmental space

Competitors research table

Personas and graph showing their process from apps discovery to sharing

PERSONAS

PERSONAS

PERSONAS

Following initial user testing, I identified the target audience as individuals aged 20–35, with a strong interest in health, sustainability, or fitness. This insight led to the development of three key personas.

THREE KEY PERSONAS

  • Environmental Science Student: Focused on sustainability and minimizing carbon footprint.

  • Health-Conscious Parent: Prioritizes healthy, informed choices for her family.

  • Fitness Enthusiast: Driven by nutrition and performance-based food decisions.

VALUE PROPOSITION

VALUE PROPOSITION

VALUE PROPOSITION

The Value Proposition Canvas was essential for developing the food label scanner app. It helped identify users’ needs, pains, and desired outcomes, ensuring the product delivers real value by focusing on health and eco-friendliness.

cUSTOMER JOBS

  • Eco-friendly shopping

  • Shopping for healthy foods

  • Scanning products for quick info

PAINS

  • Confusing labels and ingredient names

  • Small text and time-consuming to read labels

  • Uncertainty about eco-friendliness

GAINS

  • Save time by not reading labels manually

  • Certainty that products are healthy and eco-friendly

  • Access to in-depth nutritional and ingredient insights

GAIN CREATORS

  • Encourage conscious purchasing to reduce food waste

  • Raise awareness of harmful ingredients

  • Promote public health

  • Support sustainable and eco-friendly choices

pAIN RELIEVERS

  • Suggest healthier alternatives

  • Show clear nutritional and eco-friendliness info

  • Remove confusion over ingredient names

  • Save users’ time by simplifying label reading

PRODUCT & SERVICES

  • A food label scanner app that evaluates healthiness and eco-friendliness of products

Value proposition graph and user value / effort graph

Inspiration board and branding

BRANDING

BRANDING

BRANDING

Branding was key to creating a cohesive, impactful design that reflects the app’s core vision: efficient, cleaner, and eco-friendly grocery shopping. The logo and colour palette were carefully crafted to resonate with young adults who value modern aesthetics and environmental responsibility.


The visual identity combines a contemporary, approachable style with a light, vibrant colour scheme inspired by nature—evoking freshness, cleanliness, and sustainability. The logo is memorable and symbolically linked to the brand’s mission, anchoring the user experience. Together, these elements build a strong, recognisable identity that highlights both the app’s practical benefits and emotional appeal.

USER FLOW

USER FLOW

USER FLOW

Research showed the app would mainly be used on mobile devices for real-time grocery scanning in-store. This insight shaped the user experience and key design decisions.

OPTIMISING THE RED ROUTE

  • From launching the app → scanning an item → viewing results

  • Must be fast, intuitive, and seamless

  • Designed for busy, time-constrained supermarket environments

  • Minimise friction, interactions, and cognitive load

User flow and summary of potential functions app will have

Development from wireframes to high fidelity

PROTOTYPING

PROTOTYPING

PROTOTYPING

The app concept was developed with a strong focus on usability and user needs. User interviews revealed a clear preference for simplicity and efficiency—users didn’t want to spend much time scanning products or deal with a complicated app.


In response, the design prioritises straightforward, intuitive interactions. Through wireframing and medium-fidelity prototyping, the user flow was continuously refined for seamless use. Iterative testing helped keep effective features and improve or remove less useful ones. Meanwhile, the UI was enhanced to balance visual appeal with functional clarity, maintaining the app’s core purpose and practicality.

RESULTS

RESULTS

80%

of users who participated in the testing indicated that they would consider using the application

80%

of users who participated in the testing idicated that the application would be beneficial to tackling greenhouse gases from food waste

50%

of users who participated in the testing idicated that the application was easier to use compared to competitors